The Time Has Come to go Into the Wood (2023)

February 1, 2022

The Time Has Come to go Into the Wood (1)

The Time Has Come to go Into the Wood (2)

? Join Shyla, Obsidian's Social Media Manager, as she takes you on a journey into an uncharted area of the backyard: the Upper Yard.Explore new areas that have opened up, take a peep(.r) at some new features and changes, and get ready to meet your ten new neighbors, plus a royal guest!

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Thought the sandbox was sizzling hot? Just wait until you find yourself near the blistering coals of the spilled barbecue! But there are rewards to be found alongside the risks, so don your favorite Fresh gear and take a look!

The Time Has Come to go Into the Wood (3)

    Next to the shed is a pile of logs that also serves as a stronghold for a hive of termites. These new neighbors are especially nasty to trespassers, so beware when exploring their lair for untold loot!

    The Time Has Come to go Into the Wood (4)
        The Time Has Come to go Into the Wood (5)

        Alongside these new areas, check out some new weapons, armor, and building options we've added!

        (Video) The Kiffness x Haiku the Husky - Ancient Husky Melody (FULL VERSION)

        The Time Has Come to go Into the Wood (6)

        ...And a hot secret for you to uncover.

        Plus, new flooring material from the burr(ly) weeds, and customization await any builders looking to add some flair and mood lighting to their abodes.

          • The Peep.R
            • We heard you wanted zoom in and enhance, but we thought, "Why do we need a tool for this when we can just use our hands?" And thus, the Peep.R was born. Take a look from far away, mark points of interest for yourself and your allies, and don't worry about taking up another inventory space!
          The Time Has Come to go Into the Wood (7)
          • Resource Survey Stations
            • If you've ever found yourself unable to find a pebblet the one time you actually need one, just hop on over to your nearest field station and get your map to show you where you can find the nearest one! Keep in mind it will only show you items you have analyzed in areas you've already explored, though!
          The Time Has Come to go Into the Wood (8)
          • Custom Game Options and more!

          The voices of the community did not fall on deaf ears, and with this update, players will be able to craft multiple items and quickly store items they've found so you can get right back out there!

            Not only has this update introduced the termites that have made their home in the yard, we also have TEN new friends you might encounter in the yard! Well, ten and an unexpected royal guest.

            (Video) Time Has Made A Change In Me (Live At Gaither Studios / Alexandria IN 2021)

            Check out some of your new backyard pals below, including the shiny scarab, the ladybird and its larva, and the incredibly solid black ox beetle. Explore the new areas (and a few old) to uncover more!

            The Time Has Come to go Into the Wood (9)

              Check out the full list of changes in our patch notes below:

              • BBQ Spill
                Get ready for this sizzling hot area as you prepare to journey through the ashy wastelands of the BBQ Spill.
              • Shed Surroundings
                Filled with plenty of items to explore and new creatures to encounter, we know you'll find plenty to do in this exciting new area.
              • Wood Pile
                Traverse into the depths of woodpile, but beware, because as you lumber deeper down the halls you will quickly realize you are not alone.

              11 New Additional Bugs

              • Termite
              • Soldier Termite
              • Ladybird Larva
              • Ladybird
              • Black Ox Beetle
              • Roly Poly (not sickly)
              • Green Shield Bug
              • Dust Mite
              • Scarab
              • Infected Wolf Spider
              • SECRET ROYALTY
              • Termite Axe (Tier 3)
              • Black Ox Hammer (Tier 3)
              • Termite Chest Armor
              • Splinter Arrows (Tier 3)
              • New (secret) Weapon
              • New set of base floors (Burr Weed)
              • Two new meals

              Field Stations now have survey stations that can be operated to search for resources in the yard. After flipping the switch in the Hedge Lab, the surveyor system across the yard will become powered.

              (Video) Terry Jacks - Seasons In The Sun (Official Audio)

              • Surveyors are found at Field Stations.
              • Analyze resources to be able to survey for them.
              • Each survey station activated adds to the survey area across the yard.
              • Place a waypoint on the map where there's a high concentration of a specific resource you want to mark.
              • You can survey for any analyzed material, including insect parts!

              Custom Game Options are a new way to fully customize your yard experience. If you select the custom game option from the lobby screen, you can adjust settings and make the yard your own:

              • Difficulty
              • All Recipes Unlocked and Free
              • Bugs Spawn
              • Bugs Ignore Players
              • Building Integrity
              • Quests
              • Player Damage
              • Friendly Fire
              • Pet Invincibility
              • Hunger/Thirst Drain
              • Stamina Drain
              • Equipment Durability
              • Food Spoiling
              • Menus Pause Game
              • Backpack Items on Death

              Peep Resonance is a SCA.B Executable feature turning your tiny hands into light wave amplifying chambers that bring the distance into focus. Peep off into the far reaches of the yard and drop player waypoint markers. These markers show up on your map and other players' screens for better team peeping and navigation around the yard!

              • Place a waypoint by looking at a spot in the yard and pressing a button.
              • Place a waypoint by opening the map and selecting a location to drop a waypoint.

              There's a new menu to a selection of buildings which allows you to customize the look or behavior of the building.

              • Bounce Webs can be adjusted for angle and power.
              • Firefly Hanging Lantern, Sap Sconce, and Mold Sconce can be turned on and off, and adjusted for strength and color.
              • Armor Dummies can be posed with any of the poses usable in Photo Mode.

              The Data tab in your SCA.B menu has been improved to better organize and show new information. Items and information will be categorized by where it came from or what it pertains to. You will also have entries and descriptions of all notably locations discovered in the game as well as know how many you are missing from each area.

              (Video) Midnight Oil - Beds Are Burning

              Status Effects are now displayed with tooltips on the Backpack and Status screens. Active Status Effects will also be displayed on the HUD below the SCA.B display.

              • New Languages
                • Turkish, Thai, Arabic, and Japanese.
              • Craft Many
                • "Craft Many" button in the Crafting menu will allow you to craft 5 of something at a time.
              • Copy Placed Building
                • You can quickly select a building blueprint to start placing down by walking up to an already placed building and hitting the "Copy" interact action. This way, you can quickly copy building blueprints without always needing to open up the building menus.
              • Storage Hot Deposit
                • You can now "Hot Deposit" like items on storage buildings by holding Interact on them. "Hot Deposit" will automatically deposit any items in your inventory that match any items already in the storage container.
              • Achievements
                • Added 8 New Achievements
              • If players die with a bow equipped, the equipped ammo type will carry over when respawning.
              • You can now rest at any time of the day. You will rest for 8 hours and will not be able to rest again until you have been awake long enough to rest again.
              • Added "Level Camera on Sprint" option.
              • Many UI controls that were not previously rebindable in the options menu now are.
              • Blademaster no longer repairs the durability of swords.
                • Now reduces the stamina cost of the next several attacks when procced.
              • Javelineer no longer slows enemies.
                • Now reduces enemy Damage Resist when procced.
              • Added "Wide Interaction" option, which allows the player to interact with objects without looking directly at them.
              • Several interfaces have had narration support added or improved.
              • Added "Read To Me Speed" option.
              • Various notifications are now narrated when shown.
              • Important narration such as quest notifications will not be interrupted by lower-priority narration.
              • Weapons now deal progressively more damage with each hit in a combo sequence.
                • The first attack of a weapon combo does the least amount of damage
                • Combo finishers deal the most amount of damage
                • Overall DPS of a full combo is the same
                • Specifically, instead of a 3-hit combo doing 100 → 100 → 100, now it'll deal 50 → 100 → 150
              • Hammers now have a 3-hit combo to utilize the above combo system changes.
              • All weapon types have had a damage curve pass to make sure they're in-line with each other.
              • Shields no longer slow down movement when blocking.
              • Reduced the movement penalty for moving backwards.
              • Crow arrows now apply a bleed DoT.
              • Fall damage no longer affects durability in any way.1
              • The attack input can be held to constantly trigger the repair action repeatedly while holding the repair tool.
              • The repair world icons are now replaced with a red outline around the buildings that need repair.
              • Building structure health values have been increased across the game.
              • You can assign similar tools that are at different upgrade levels / types to different slots on the Hot Pouch. For example, one slot can be a Spicy Pebble Axe while another slot is a Fresh Pebble Axe. Tools of the same upgrade level / type will be grouped to the same slot if you have more than one.
              • Players can now place a temporary waypoint on the Map UI.
              • Dropped item/arrow icons become less visible if the player is in combat to remove HUD clutter while fighting bugs.
              • Selected items in the storage UI will display what level upgrade they have if any.
              • Damage type icons shown when looking at harvestable objects now only show when the object is in range.
              • The Oven, Spinning Wheel, and Grinder show an icon over them when there are finished items ready to collect.
              • The Oven, Spinning Wheel, and Grinder have a quick "Take All" action you can do by holding Interact without needing to open the UI.
              • Weapons can now be upgraded to +9.
                • +8 and +9 require a new upgrade material.
              • Damage and durability increase per level up has been reduced across the board.
              • Upgraded weapons will now require additional resources to repair.
              • Globs now cost 20% less shards to craft (1 less for candy, 2 less for quartzite and salt).
              • Base doors now properly save and load which direction the door was open.
              • Curved doors now only open in the outward direction.
              • Updated Smoothie Mixer art.
              • Triangular walls can no longer be walked on.
              • Buildings of the same shape are now grouped in the building radial. The building material can be changed with the "Next Building Material" control (default F key / Y button)
              • Structural buildings are no longer allowed to overlap unbuildable materials (plastic, glass, metal).
              • Large foliage such as grass and rocks will now block placement of certain non-structural buildings.
              • The Spinning Wheel and Grinder UI's have been updated to work similar to the Oven UI to support more features:
                • Pulling items from Nearby Storage works now.
                • You will see a list of all recipes you can do at these buildings even without having said items to process.
                • You can grind any Grass Planks or Weed Logs you are hauling into Plant Fiber.
                • NOTE: To backwards support this with saves prior to 0.12, any items that are finished and not collected or currently being processed in the Spinning Wheel or Grinder will be lost the when loading a save prior to 0.12 for the first time.
              • Improved CPU performance for hosts of multiplayer games. Improves framerate for host and experience for connected clients.
              • Grass blades drop planks with only a 20% drop rate when destroyed by explosives.
              • Grass blades break immediately when destroyed by explosives.
              • Sickly Roly Polys no longer drop sickly parts. (Recipes have been adjusted to no require these)
              • Using the Dandelion Tuft no longer requires stamina.
              • Crusty Roly Poly armor is no longer craftable.
                • A complete crusty set can be found hidden around the yard instead.
              • Antlion armor is now considered Medium armor.
              • +25-50% durability for all weapons to compensate for higher repair costs.
              • Creatures will stop clumping into certain areas when players are not around.
              • Arrows shot from the player should no longer occasionally come out delayed.
              • Player voices while wearing the Gas Mask will no longer cause audio corruption.
              • Fixed a crash related to flying creatures flying around.
              • Fixed a crash related to grid buildings.
              • Fixed a crash related to creature audio loading.
              • The crafting interface can no longer become unresponsive to keys after pressing enter in the filter box.
              • The "See BURG.L about Milk Molars" quest properly triggers for the host in MP.
              • Pond breakers will now show a red indicator when powered but not yet reset.
              • Some assets that could not have buildings placed on them now can.
              • Building validity checks for very flat or narrow buildings are now more consistent.
              • You will no longer hear sizzle audio for players far from you who are taking Sizzle damage.
              • Roof Squared Corner will no longer change into Roof Corner after placing one.
              • Drying Berry Chunks on the Jerky Rack now credits "Artificer: Berry Leather" quests.
              • When slime molds are harvested, clients will see the correct number of remaining stalks in the cluster.
              • Two-handed weapons can no longer be auto-equipped on pickup when only holding a shield in your off-hand.
              • Aphids on the Roasting Spit are properly positioned on the spit.
              • Weapon Upgrades can be purchased for free in Creative mode or if "All Recipes unlocked and free" is checked in a custom game mode.
              • Smoothies can be purchased for free in Creative mode or if "All Recipes unlocked and free" is checked in a custom game mode.
              • Beefy smoothies can be crafted in Creative mode.
              • Clients will now see the pet Inventory prompt on their pet after rejoining a game in progress.
              • Pet Memorials will no longer forget the pet's name after being demolished.
              • Fixed ultra-widescreen issues in a handful of UIs.
              • Fixed a crash on boot that could happen for some users.
              • The 'Export Save' option in the save/load menu now shows the correct hotkey
              • [CLASSIFIED]


              What is the answer of Act 1 Scene 2 Tempest? ›

              Answer: Prospero tells Miranda that he caused the storm through his magical powers. He has acquired his magical powers by the study of books of magic and other liberal arts. He also discloses that several supernatural beings like Ariel are at his command.

              What does Miranda remember about the time before the island? ›

              He asks if she remembers a time before they were on the island, and she says yes. This surprises Prospero, because she was only three years old then, but she clearly remembers that she used to have four or five women that took care of her.

              What does stinking pitch mean? ›

              The skye it seemes would powre down stinking pitch, The sky it seems would pour down stinking pitch, pitch (n.) black tar-like substance [used to waterproof planks, etc; often, a symbol of defilement] Tem I.ii.3.

              What happens in Act 1 Scene 2 The Tempest? ›

              Scene 2 opens on the island, with Prospero and Miranda watching the ship as it is tossed by the storm. Miranda knows that her father is creating the storm, and she begs him to end the ship's torment and her own, since she suffers as she watches the ship's inhabitants suffer.

              What happens in Act 1 Scene 2 of A Midsummer Night's Dream? ›

              Act 1 Scene 2

              Six local craftsmen, later referred to as 'rude mechanicals', from Athens meet to rehearse an amateur production of 'The most lamentable comedy and most cruel death of Pyramus and Thisbe'. Their aim is to practice and perform the play on Theseus and Hippolyta's wedding night, as part of the celebrations.

              Where does Act 1 Scene 2 take place in Midsummer Night's Dream? ›

              Summary: Act I, scene ii

              In another part of Athens, far from Theseus's palace, a group of common laborers meets at the house of Peter Quince to rehearse a play that the men hope to perform for the grand celebration preceding the wedding of Theseus and Hippolyta.

              What does dash the fire out mean? ›

              : to stop a fire from burning. Firefighters put the fire out.

              Was grown into a hoop meaning? ›

              Was grown into a hoop. Act 1 Sc 2, lines 258-259. The idea here is that arthritis has deformed her, so her nose is nearly touching her toes, so her body is set in the shape of a hoop. However, it also alludes to the Jacobean belief that physical appearance reflected moral calibre and a villain would be physically ugly.

              What does the idiom fever pitch mean? ›

              : a state of intense excitement and agitation.

              What is the significance of the opening scene in Act 1 Scene 1 of The Tempest? ›

              The opening confrontation between Gonzalo and the boatswain reveals one of the most important themes in The Tempest: class conflict, the discord between those who seize and hold power and those who are often the unwilling victims of power.

              What is the importance of Act 1 Scene 1 in The Tempest? ›

              The characters are introduced in Act 1, and how they all end up on the island, which is a crucial part of the first act. We learn that Prospero, Miranda, and Caliban have been residing on the island for a considerable amount of time, and that Prospero has just employed magic to bring his foes Antonio and Alonso there.

              What happens at the end of Act 1 in The Tempest? ›

              Act I. Close to a Mediterranean island, a storm overcomes a ship that carries King Alonso of Naples, his son Ferdinand, and his brother Sebastian. They were on their way home home from Tunis to Italy when the storm hit and demolished their ship.

              How much time passes in The Tempest? ›

              The play's events unfold in real time before the audience, Prospero even declaring in the last act that everything has happened in, more or less, three hours.

              What were the three things that Prospero did before leaving the island and why? ›

              Ans: The three things that Prospero did before leaving the island were he buried his books of magic deep in the earth ,along with his wand , and set Ariel free. He would not need to use his magic power hereafter because he obtained all that he wished for. He had brough t his brother and king of Naples to repentance .

              Why was Miranda surprised to see Ferdinand the first time? ›

              The music arrests the fury of the waves and soothes Ferdinand's own grief - stricken mind. And say what thou seest yond." Miranda's Taking Ferdinand to be a Heavenly Being : When Miranda happens to see him, she feels amazed and also delighted to see a stranger, the like of whom she had never seen before.

              What happens in A Midsummer night's Dream Act 2 Scene 2? ›

              Lysander awakes, sees Helena, and immediately falls in love with her. She mistakes his courtship for mockery and tries to elude him. After they exit, the abandoned Hermia awakes from a nightmare and goes in search of her beloved Lysander. Enter Titania, Queen of Fairies, with her train.

              What happens at the end of Act 3 Scene 2 Midsummer night's Dream? ›

              All four young Athenians end up in the woods, where Robin Goodfellow, who serves the fairy king Oberon, puts flower juice on the eyes of Lysander, and then Demetrius, unintentionally causing both to love Helena. Oberon, who is quarreling with his wife, Titania, uses the flower juice on her eyes.

              What is the shortest scene in A Midsummer night's Dream? ›

              Barely 300 lines long, Act IV is the shortest and most transitional of A Midsummer Night's Dream's five acts.

              What happens at the end of Act 2 Scene 1 in the tempest? ›

              Antonio and Sebastian quickly concoct a story to explain their drawn swords, warning of great noise, as if from bulls or lions. Alonso is easily convinced of his brother's sincerity, and the scene ends with the royal party leaving the stage in search of Ferdinand.

              What is Act 1 of the tempest about? ›

              Act 1 is important because it sets up the characters and how they all come to be on the island. We find out how Prospero, Miranda and Caliban have lived on the island for many years and how Prospero has just used magic to bring his enemies, Antonio and Alonso, to the island.

              What happens at the end of Act 1 in the tempest? ›

              Act I. Close to a Mediterranean island, a storm overcomes a ship that carries King Alonso of Naples, his son Ferdinand, and his brother Sebastian. They were on their way home home from Tunis to Italy when the storm hit and demolished their ship.

              Who is Prospero and Miranda Act 1 Scene 2? ›

              Synopsis: Prospero, the former duke of Milan, who has been stranded on a barren island for twelve years with his daughter, Miranda, explains to her that he used his magic to raise the storm and that he ensured that no one on the ship was harmed.


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